Fleet Simulator
Browser strategy simulation

Build a transport company that never stops moving.

Run a live trucking or coach operation in the browser. Accept contracts, dispatch vehicles, watch routes unfold on a real map, and scale from one depot to a fully networked fleet.

24/7
Runs in real time
Map + economy
Simulation layers
Trucks or coaches
Business modes
Tech tree + fleet growth
Expansion path

Control room

Northern Freight Collective

3 vehicles live
Network mapRealtime
Main depot
Truck 14
Coach 07
Active contract
Medical supply relay
On schedule
VehicleMercedes Actros
ETA42 min
Payout$4,800
Company mix
Depot network2 sites
Freight4 units
Coaches2 units

Live road simulation

Vehicles move across real route geometry in real time, with pickups, drop-offs, dwell states and return legs visible on the map.

Smart contract generation

Jobs adapt to your depot location, company type and progression, so the board feels strategic instead of randomly populated.

Management pressure

Driver costs, fuel prices, maintenance, loans and reputation all compete for attention while your fleet keeps moving.

The loop

Dispatch, observe, optimise, expand.

Fleet Simulator is designed around visible cause and effect. What you schedule, buy, unlock or delay changes what your company can do next.

01

Place a depot and choose whether you run freight or passenger operations.

02

Accept contracts, assign the right vehicle and driver, and dispatch on time.

03

Track every route live, react to downtime, and reinvest profits into growth.

04

Unlock larger radiuses, specialist capabilities and a more ambitious network.

Operations room

See the whole business, not just a spreadsheet.

Live map tracking, route geometry, driver assignment and vehicle state changes all sit in the same loop. It feels closer to dispatch software crossed with a strategy game than a passive tycoon.

Progression

Earn reputation and unlock harder, more valuable work.

Growth is constrained by capability, not just money. Radius expansions, fleet size upgrades and contract unlocks change the kind of company you can build.

Pressure

Small mistakes compound into real operational problems.

A late vehicle, low balance or overworked driver ripples through the rest of the schedule. The game stays interesting because the system pushes back.

Start small

Grow from a single depot into a transport network with memory.

Every route, every unlock and every purchase reshapes the next decision. That is the point of the game.